MaterialX.PyMaterialXRender Module¶
Core rendering support for MaterialX.
- exception MaterialX.PyMaterialXRender.ExceptionRenderError¶
Bases:
Exception- add_note()¶
Exception.add_note(note) – add a note to the exception
- with_traceback()¶
Exception.with_traceback(tb) – set self.__traceback__ to tb and return self.
- args¶
- class MaterialX.PyMaterialXRender.BaseType(self: MaterialX.PyMaterialXRender.BaseType, value: SupportsInt)¶
Bases:
pybind11_objectMembers:
UINT8
INT8
UINT16
INT16
HALF
FLOAT
- FLOAT = <BaseType.FLOAT: 5>¶
- HALF = <BaseType.HALF: 4>¶
- INT16 = <BaseType.INT16: 3>¶
- INT8 = <BaseType.INT8: 1>¶
- UINT16 = <BaseType.UINT16: 2>¶
- UINT8 = <BaseType.UINT8: 0>¶
- BaseType.name -> str
- property value¶
- class MaterialX.PyMaterialXRender.Camera¶
Bases:
pybind11_objectA simple camera class, supporting transform matrices and arcball functionality for object-viewing applications.
- static create() MaterialX.PyMaterialXRender.Camera¶
Create a new camera.
- static createOrthographicMatrix(arg0: SupportsFloat, arg1: SupportsFloat, arg2: SupportsFloat, arg3: SupportsFloat, arg4: SupportsFloat, arg5: SupportsFloat) MaterialX.PyMaterialXCore.Matrix44¶
Create an orthographic projection matrix given a set of clip planes with [-1,1] projected Z.
- static createPerspectiveMatrix(arg0: SupportsFloat, arg1: SupportsFloat, arg2: SupportsFloat, arg3: SupportsFloat, arg4: SupportsFloat, arg5: SupportsFloat) MaterialX.PyMaterialXCore.Matrix44¶
Create a perspective projection matrix given a set of clip planes with [-1,1] projected Z.
- static createViewMatrix(arg0: MaterialX.PyMaterialXCore.Vector3, arg1: MaterialX.PyMaterialXCore.Vector3, arg2: MaterialX.PyMaterialXCore.Vector3) MaterialX.PyMaterialXCore.Matrix44¶
Create a view matrix given an eye position, a target position and an up vector.
- static transformPointPerspective(arg0: MaterialX.PyMaterialXCore.Matrix44, arg1: MaterialX.PyMaterialXCore.Vector3) MaterialX.PyMaterialXCore.Vector3¶
Apply a perspective transform to the given 3D point, performing a homogeneous divide on the transformed result.
- getProjectionMatrix(self: MaterialX.PyMaterialXRender.Camera) MaterialX.PyMaterialXCore.Matrix44¶
Return the projection matrix.
- getViewDirection(self: MaterialX.PyMaterialXRender.Camera) MaterialX.PyMaterialXCore.Vector3¶
Derive viewer direction from the view matrix.
- getViewMatrix(self: MaterialX.PyMaterialXRender.Camera) MaterialX.PyMaterialXCore.Matrix44¶
Return the view matrix.
- getViewPosition(self: MaterialX.PyMaterialXRender.Camera) MaterialX.PyMaterialXCore.Vector3¶
Derive viewer position from the view matrix.
- getViewportSize(self: MaterialX.PyMaterialXRender.Camera) MaterialX.PyMaterialXCore.Vector2¶
Return the size of the viewport window.
- getWorldMatrix(self: MaterialX.PyMaterialXRender.Camera) MaterialX.PyMaterialXCore.Matrix44¶
Return the world matrix.
- getWorldViewProjMatrix(self: MaterialX.PyMaterialXRender.Camera) MaterialX.PyMaterialXCore.Matrix44¶
Compute our full model-view-projection matrix.
- projectToViewport(self: MaterialX.PyMaterialXRender.Camera, arg0: MaterialX.PyMaterialXCore.Vector3) MaterialX.PyMaterialXCore.Vector3¶
Project a position from object to viewport space.
- setProjectionMatrix(self: MaterialX.PyMaterialXRender.Camera, arg0: MaterialX.PyMaterialXCore.Matrix44) None¶
Set the projection matrix.
- setViewMatrix(self: MaterialX.PyMaterialXRender.Camera, arg0: MaterialX.PyMaterialXCore.Matrix44) None¶
Set the view matrix.
- setViewportSize(self: MaterialX.PyMaterialXRender.Camera, arg0: MaterialX.PyMaterialXCore.Vector2) None¶
Set the size of the viewport window.
- setWorldMatrix(self: MaterialX.PyMaterialXRender.Camera, arg0: MaterialX.PyMaterialXCore.Matrix44) None¶
Set the world matrix.
- unprojectFromViewport(self: MaterialX.PyMaterialXRender.Camera, arg0: MaterialX.PyMaterialXCore.Vector3) MaterialX.PyMaterialXCore.Vector3¶
Unproject a position from viewport to object space.
- class MaterialX.PyMaterialXRender.CgltfLoader(self: MaterialX.PyMaterialXRender.CgltfLoader)¶
Bases:
GeometryLoaderWrapper for loader to read in GLTF files using the Cgltf library.
- static create() MaterialX.PyMaterialXRender.CgltfLoader¶
Create a new loader.
- load(self: MaterialX.PyMaterialXRender.CgltfLoader, arg0: MaterialX.PyMaterialXFormat.FilePath, arg1: collections.abc.Sequence[MaterialX.PyMaterialXRender.Mesh], arg2: bool) bool¶
Load geometry from file path.
- supportedExtensions(self: MaterialX.PyMaterialXRender.GeometryLoader) set[str]¶
Returns a list of supported extensions.
- Returns:
List of support extensions
- class MaterialX.PyMaterialXRender.GeometryHandler(self: MaterialX.PyMaterialXRender.GeometryHandler)¶
Bases:
pybind11_objectClass which holds a set of geometry loaders.
Each loader is associated with a given set of file extensions.
- static create() MaterialX.PyMaterialXRender.GeometryHandler¶
Create a new geometry handler.
- addLoader(self: MaterialX.PyMaterialXRender.GeometryHandler, arg0: MaterialX.PyMaterialXRender.GeometryLoader) None¶
Add a geometry loader.
- Parameters:
loader – Loader to add to list of available loaders.
- clearGeometry(self: MaterialX.PyMaterialXRender.GeometryHandler) None¶
Clear all loaded geometry.
- findParentMesh(self: MaterialX.PyMaterialXRender.GeometryHandler, arg0: MaterialX.PyMaterialXRender.MeshPartition) MaterialX.PyMaterialXRender.Mesh¶
Return the first mesh in our list containing the given partition.
If no matching mesh is found, then nullptr is returned.
- getGeometry(self: MaterialX.PyMaterialXRender.GeometryHandler, arg0: collections.abc.Sequence[MaterialX.PyMaterialXRender.Mesh], arg1: str) None¶
- getMaximumBounds(self: MaterialX.PyMaterialXRender.GeometryHandler) MaterialX.PyMaterialXCore.Vector3¶
Return the minimum bounds for all meshes.
- getMeshes(self: MaterialX.PyMaterialXRender.GeometryHandler) list[MaterialX.PyMaterialXRender.Mesh]¶
Get list of meshes.
- getMinimumBounds(self: MaterialX.PyMaterialXRender.GeometryHandler) MaterialX.PyMaterialXCore.Vector3¶
Return the minimum bounds for all meshes.
- hasGeometry(self: MaterialX.PyMaterialXRender.GeometryHandler, arg0: str) bool¶
- loadGeometry(self: MaterialX.PyMaterialXRender.GeometryHandler, arg0: MaterialX.PyMaterialXFormat.FilePath, arg1: bool) bool¶
Load geometry from a given location.
- Parameters:
filePath – Path to geometry
texcoordVerticalFlip – Flip texture coordinates in V. Default is to not flip.
- class MaterialX.PyMaterialXRender.GeometryLoader(self: MaterialX.PyMaterialXRender.GeometryLoader)¶
Bases:
pybind11_objectBase class representing a geometry loader.
A loader can be associated with one or more file extensions.
- load(self: MaterialX.PyMaterialXRender.GeometryLoader, arg0: MaterialX.PyMaterialXFormat.FilePath, arg1: collections.abc.Sequence[MaterialX.PyMaterialXRender.Mesh], arg2: bool) bool¶
Load geometry from disk.
- Parameters:
filePath – Path to file to load
meshList – List of meshes to update
texcoordVerticalFlip – Flip texture coordinates in V when loading
- Returns:
True if load was successful
- supportedExtensions(self: MaterialX.PyMaterialXRender.GeometryLoader) set[str]¶
Returns a list of supported extensions.
- Returns:
List of support extensions
- class MaterialX.PyMaterialXRender.Image¶
Bases:
pybind11_objectClass representing an image in system memory.
- static create(arg0: SupportsInt, arg1: SupportsInt, arg2: SupportsInt, arg3: MaterialX.PyMaterialXRender.BaseType) MaterialX.PyMaterialXRender.Image¶
Create an empty image with the given properties.
- applyBoxBlur(self: MaterialX.PyMaterialXRender.Image) MaterialX.PyMaterialXRender.Image¶
Apply a 3x3 box blur to this image, returning a new blurred image.
- applyBoxDownsample(self: MaterialX.PyMaterialXRender.Image, arg0: SupportsInt) MaterialX.PyMaterialXRender.Image¶
Downsample this image by an integer factor using a box filter, returning the new reduced image.
- applyGammaTransform(self: MaterialX.PyMaterialXRender.Image, arg0: SupportsFloat) None¶
Apply the given gamma transform to all texels of this image.
- applyGaussianBlur(self: MaterialX.PyMaterialXRender.Image) MaterialX.PyMaterialXRender.Image¶
Apply a 7x7 Gaussian blur to this image, returning a new blurred image.
- applyMatrixTransform(self: MaterialX.PyMaterialXRender.Image, arg0: MaterialX.PyMaterialXCore.Matrix33) None¶
Apply the given matrix transform to all texels of this image.
- copy(self: MaterialX.PyMaterialXRender.Image, arg0: SupportsInt, arg1: MaterialX.PyMaterialXRender.BaseType) MaterialX.PyMaterialXRender.Image¶
Create a copy of this image with the given channel count and base type.
- createResourceBuffer(self: MaterialX.PyMaterialXRender.Image) None¶
Allocate a resource buffer for this image that matches its properties.
- getBaseStride(self: MaterialX.PyMaterialXRender.Image) int¶
Return the stride of our base type in bytes.
- getBaseType(self: MaterialX.PyMaterialXRender.Image) MaterialX.PyMaterialXRender.BaseType¶
Return the base type of the image.
- getChannelCount(self: MaterialX.PyMaterialXRender.Image) int¶
Return the channel count of the image.
- getHeight(self: MaterialX.PyMaterialXRender.Image) int¶
Return the height of the image.
- getMaxMipCount(self: MaterialX.PyMaterialXRender.Image) int¶
Return the maximum number of mipmaps for this image.
- getResourceBuffer(self: MaterialX.PyMaterialXRender.Image) int¶
Return the resource buffer for this image.
- getResourceBufferDeallocator(self: MaterialX.PyMaterialXRender.Image) collections.abc.Callable[[typing_extensions.CapsuleType], None]¶
Return the resource buffer deallocator for this image.
- getTexelColor(self: MaterialX.PyMaterialXRender.Image, arg0: SupportsInt, arg1: SupportsInt) MaterialX.PyMaterialXCore.Color4¶
Return the texel color at the given coordinates.
If the coordinates or image resource buffer are invalid, then an exception is thrown.
- getWidth(self: MaterialX.PyMaterialXRender.Image) int¶
Return the width of the image.
- isUniformColor(self: MaterialX.PyMaterialXRender.Image, arg0: MaterialX.PyMaterialXCore.Color4) bool¶
Return true if all texels of this image are identical in color.
- Parameters:
uniformColor – Return the uniform color of the image, if any.
- releaseResourceBuffer(self: MaterialX.PyMaterialXRender.Image) None¶
Release the resource buffer for this image.
- setResourceBuffer(self: MaterialX.PyMaterialXRender.Image, arg0: typing_extensions.CapsuleType) None¶
Set the resource buffer for this image.
- setResourceBufferDeallocator(self: MaterialX.PyMaterialXRender.Image, arg0: collections.abc.Callable[[typing_extensions.CapsuleType], None]) None¶
Set the resource buffer deallocator for this image.
- setTexelColor(self: MaterialX.PyMaterialXRender.Image, arg0: SupportsInt, arg1: SupportsInt, arg2: MaterialX.PyMaterialXCore.Color4) None¶
Set the texel color at the given coordinates.
If the coordinates or image resource buffer are invalid, then an exception is thrown.
- setUniformColor(self: MaterialX.PyMaterialXRender.Image, arg0: MaterialX.PyMaterialXCore.Color4) None¶
Set all texels of this image to a uniform color.
- splitByLuminance(self: MaterialX.PyMaterialXRender.Image, arg0: SupportsFloat) tuple[MaterialX.PyMaterialXRender.Image, MaterialX.PyMaterialXRender.Image]¶
Split this image by the given luminance threshold, returning the resulting underflow and overflow images.
- class MaterialX.PyMaterialXRender.ImageBufferDeallocator¶
Bases:
pybind11_object
- class MaterialX.PyMaterialXRender.ImageHandler¶
Bases:
pybind11_objectBase image handler class.
Keeps track of images which are loaded from disk via supplied ImageLoader. Derived classes are responsible for determining how to perform the logic for “binding” of these resources for a given target (such as a given shading language).
- static create(arg0: MaterialX.PyMaterialXRender.ImageLoader) MaterialX.PyMaterialXRender.ImageHandler¶
- acquireImage(self: MaterialX.PyMaterialXRender.ImageHandler, filePath: MaterialX.PyMaterialXFormat.FilePath, defaultColor: MaterialX.PyMaterialXCore.Color4 = <MaterialX.PyMaterialXCore.Color4 object at 0x00000251BA562170>) MaterialX.PyMaterialXRender.Image¶
Acquire an image from the cache or file system.
- Parameters:
filePath – File path of the image.
defaultColor – Default color to use as a fallback for missing images.
- Returns:
On success, a shared pointer to the acquired image.
- addLoader(self: MaterialX.PyMaterialXRender.ImageHandler, arg0: MaterialX.PyMaterialXRender.ImageLoader) None¶
Add another image loader to the handler, which will be invoked if existing loaders cannot load a given image.
- bindImage(self: MaterialX.PyMaterialXRender.ImageHandler, arg0: MaterialX.PyMaterialXRender.Image, arg1: MaterialX.PyMaterialXRender.ImageSamplingProperties) bool¶
Bind an image for rendering.
- Parameters:
image – The image to bind.
samplingProperties – Sampling properties for the image.
- clearImageCache(self: MaterialX.PyMaterialXRender.ImageHandler) None¶
Clear the contents of the image cache, first releasing any render resources associated with cached images.
- createRenderResources(self: MaterialX.PyMaterialXRender.ImageHandler, arg0: MaterialX.PyMaterialXRender.Image, arg1: bool, arg2: bool) bool¶
Create rendering resources for the given image.
- getFilenameResolver(self: MaterialX.PyMaterialXRender.ImageHandler) MaterialX.PyMaterialXCore.StringResolver¶
Return the filename resolver for images.
- getReferencedImages(self: MaterialX.PyMaterialXRender.ImageHandler, arg0: MaterialX.PyMaterialXCore.Document) list[MaterialX.PyMaterialXRender.Image]¶
Acquire all images referenced by the given document, and return the images in a vector.
- getSearchPath(self: MaterialX.PyMaterialXRender.ImageHandler) MaterialX.PyMaterialXFormat.FileSearchPath¶
Return the image search path.
- getZeroImage(self: MaterialX.PyMaterialXRender.ImageHandler) MaterialX.PyMaterialXRender.Image¶
Return a fallback image with zeroes in all channels.
- releaseRenderResources(self: MaterialX.PyMaterialXRender.ImageHandler, image: MaterialX.PyMaterialXRender.Image = None) None¶
Release rendering resources for the given image, or for all cached images if no image pointer is specified.
- saveImage(self: MaterialX.PyMaterialXRender.ImageHandler, filePath: MaterialX.PyMaterialXFormat.FilePath, image: MaterialX.PyMaterialXRender.Image, verticalFlip: bool = False) bool¶
Save image to disk.
- Parameters:
filePath – File path to be written
image – The image to be saved
verticalFlip – Whether the image should be flipped in Y during save
- Returns:
if save succeeded
- setFilenameResolver(self: MaterialX.PyMaterialXRender.ImageHandler, arg0: MaterialX.PyMaterialXCore.StringResolver) None¶
Set the filename resolver for images.
- setSearchPath(self: MaterialX.PyMaterialXRender.ImageHandler, arg0: MaterialX.PyMaterialXFormat.FileSearchPath) None¶
Set the search path to be used for finding images on the file system.
- unbindImage(self: MaterialX.PyMaterialXRender.ImageHandler, arg0: MaterialX.PyMaterialXRender.Image) bool¶
Unbind an image, making it no longer active for rendering.
- Parameters:
image – The image to unbind.
- unbindImages(self: MaterialX.PyMaterialXRender.ImageHandler) None¶
Unbind all images that are currently stored in the cache.
- class MaterialX.PyMaterialXRender.ImageLoader(self: MaterialX.PyMaterialXRender.ImageLoader)¶
Bases:
pybind11_objectAbstract base class for file-system image loaders.
- loadImage(self: MaterialX.PyMaterialXRender.ImageLoader, arg0: MaterialX.PyMaterialXFormat.FilePath) MaterialX.PyMaterialXRender.Image¶
Load an image from the file system.
- Parameters:
filePath – The requested image file path.
- Returns:
On success, a shared pointer to the loaded image; otherwise an empty shared pointer.
- saveImage(self: MaterialX.PyMaterialXRender.ImageLoader, arg0: MaterialX.PyMaterialXFormat.FilePath, arg1: MaterialX.PyMaterialXRender.Image, arg2: bool) bool¶
Save an image to the file system.
- Parameters:
filePath – File path to be written
image – The image to be saved
verticalFlip – Whether the image should be flipped in Y during save
- Returns:
if save succeeded
- supportedExtensions(self: MaterialX.PyMaterialXRender.ImageLoader) set[str]¶
Returns a list of supported extensions.
- Returns:
List of support extensions
- BMP_EXTENSION = 'bmp'¶
- EXR_EXTENSION = 'exr'¶
- GIF_EXTENSION = 'gif'¶
- HDR_EXTENSION = 'hdr'¶
- JPEG_EXTENSION = 'jpeg'¶
- JPG_EXTENSION = 'jpg'¶
- PIC_EXTENSION = 'pic'¶
- PNG_EXTENSION = 'png'¶
- PSD_EXTENSION = 'psd'¶
- TGA_EXTENSION = 'tga'¶
- TIFF_EXTENSION = 'tiff'¶
- TIF_EXTENSION = 'tif'¶
- TXT_EXTENSION = 'txt'¶
- class MaterialX.PyMaterialXRender.ImageSamplingProperties¶
Bases:
pybind11_objectInterface to describe sampling properties for images.
- property defaultColor¶
- property filterType¶
- property uaddressMode¶
- property vaddressMode¶
- class MaterialX.PyMaterialXRender.LightHandler(self: MaterialX.PyMaterialXRender.LightHandler)¶
Bases:
pybind11_objectUtility light handler for creating and providing light data for shader binding.
- static create() MaterialX.PyMaterialXRender.LightHandler¶
Create a new light handler.
- addLightSource(self: MaterialX.PyMaterialXRender.LightHandler, arg0: MaterialX.PyMaterialXCore.Node) None¶
Add a light source.
- computeLightIdMap(self: MaterialX.PyMaterialXRender.LightHandler, arg0: collections.abc.Sequence[MaterialX.PyMaterialXCore.Node]) dict[str, int]¶
From a set of nodes, create a mapping of corresponding nodedef identifiers to numbers.
- findLights(self: MaterialX.PyMaterialXRender.LightHandler, arg0: MaterialX.PyMaterialXCore.Document, arg1: collections.abc.Sequence[MaterialX.PyMaterialXCore.Node]) None¶
Find lights to use based on an input document.
- Parameters:
doc – Document to scan for lights
lights – List of lights found in document
- getAlbedoTable(self: MaterialX.PyMaterialXRender.LightHandler) MaterialX_v1_39_5::Image¶
Return the directional albedo table.
- getDirectLighting(self: MaterialX.PyMaterialXRender.LightHandler) bool¶
Return whether direct lighting is enabled.
- getEnvIrradianceMap(self: MaterialX.PyMaterialXRender.LightHandler) MaterialX_v1_39_5::Image¶
Return the environment irradiance map.
- getEnvRadianceMap(self: MaterialX.PyMaterialXRender.LightHandler) MaterialX_v1_39_5::Image¶
Return the environment radiance map.
- getEnvSampleCount(self: MaterialX.PyMaterialXRender.LightHandler) int¶
Return the environment lighting sample count.
- getFirstLightOfCategory(self: MaterialX.PyMaterialXRender.LightHandler, arg0: str) MaterialX.PyMaterialXCore.Node¶
Return the first light source, if any, of the given category.
- getIndirectLighting(self: MaterialX.PyMaterialXRender.LightHandler) bool¶
Return whether indirect lighting is enabled.
- getLightIdMap(self: MaterialX.PyMaterialXRender.LightHandler) dict[str, int]¶
Get a list of identifiers associated with a given light nodedef.
- getLightSources(self: MaterialX.PyMaterialXRender.LightHandler) list[MaterialX.PyMaterialXCore.Node]¶
Return the vector of light sources.
- getLightTransform(self: MaterialX.PyMaterialXRender.LightHandler) MaterialX.PyMaterialXCore.Matrix44¶
Return the light transform.
- getRefractionTwoSided(self: MaterialX.PyMaterialXRender.LightHandler) int¶
Return the two-sided refraction property.
- registerLights(self: MaterialX.PyMaterialXRender.LightHandler, arg0: MaterialX.PyMaterialXCore.Document, arg1: collections.abc.Sequence[MaterialX.PyMaterialXCore.Node], arg2: MaterialX.PyMaterialXGenShader.GenContext) None¶
Register light node definitions and light count with a given generation context.
- Parameters:
doc – Document containing light nodes and definitions
lights – Lights to register
context – Context to update
- setAlbedoTable(self: MaterialX.PyMaterialXRender.LightHandler, arg0: MaterialX_v1_39_5::Image) None¶
Set the directional albedo table.
- setDirectLighting(self: MaterialX.PyMaterialXRender.LightHandler, arg0: bool) None¶
Set whether direct lighting is enabled.
- setEnvIrradianceMap(self: MaterialX.PyMaterialXRender.LightHandler, arg0: MaterialX_v1_39_5::Image) None¶
Set the environment irradiance map.
- setEnvRadianceMap(self: MaterialX.PyMaterialXRender.LightHandler, arg0: MaterialX_v1_39_5::Image) None¶
Set the environment radiance map.
- setEnvSampleCount(self: MaterialX.PyMaterialXRender.LightHandler, arg0: SupportsInt) None¶
Set the environment lighting sample count.
- setIndirectLighting(self: MaterialX.PyMaterialXRender.LightHandler, arg0: bool) None¶
Set whether indirect lighting is enabled.
- setLightSources(self: MaterialX.PyMaterialXRender.LightHandler, arg0: collections.abc.Sequence[MaterialX.PyMaterialXCore.Node]) None¶
Set the vector of light sources.
- setLightTransform(self: MaterialX.PyMaterialXRender.LightHandler, arg0: MaterialX.PyMaterialXCore.Matrix44) None¶
Set the light transform.
- setRefractionTwoSided(self: MaterialX.PyMaterialXRender.LightHandler, arg0: bool) None¶
Set the two-sided refraction property.
- class MaterialX.PyMaterialXRender.Mesh(self: MaterialX.PyMaterialXRender.Mesh, arg0: str)¶
Bases:
pybind11_objectContainer for mesh data.
- static create(arg0: str) MaterialX.PyMaterialXRender.Mesh¶
Create a new mesh.
- addPartition(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXRender.MeshPartition) None¶
Add a partition.
- addStream(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXRender.MeshStream) None¶
Add a mesh stream.
- generateBitangents(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXRender.MeshStream, arg1: MaterialX.PyMaterialXRender.MeshStream) MaterialX.PyMaterialXRender.MeshStream¶
Generate bitangents from the given normals and tangents.
- Parameters:
normalStream – Input normal stream
tangentStream – Input tangent stream
- Returns:
The generated bitangent stream, on success; otherwise, a null pointer.
- generateNormals(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXRender.MeshStream) MaterialX.PyMaterialXRender.MeshStream¶
Generate face normals from the given positions.
- Parameters:
positionStream – Input position stream
- Returns:
The generated normal stream
- generateTangents(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXRender.MeshStream, arg1: MaterialX.PyMaterialXRender.MeshStream, arg2: MaterialX.PyMaterialXRender.MeshStream) MaterialX.PyMaterialXRender.MeshStream¶
Generate tangents from the given positions, normals, and texture coordinates.
- Parameters:
positionStream – Input position stream
normalStream – Input normal stream
texcoordStream – Input texcoord stream
- Returns:
The generated tangent stream, on success; otherwise, a null pointer.
- generateTextureCoordinates(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXRender.MeshStream) MaterialX.PyMaterialXRender.MeshStream¶
Create texture coordinates from the given positions.
- Parameters:
positionStream – Input position stream
- Returns:
The generated texture coordinate stream
- getMaximumBounds(self: MaterialX.PyMaterialXRender.Mesh) MaterialX.PyMaterialXCore.Vector3¶
Return the minimum bounds for the geometry.
- getMinimumBounds(self: MaterialX.PyMaterialXRender.Mesh) MaterialX.PyMaterialXCore.Vector3¶
Return the minimum bounds for the geometry.
- getName(self: MaterialX.PyMaterialXRender.Mesh) str¶
Return the name of this mesh.
- getPartition(self: MaterialX.PyMaterialXRender.Mesh, arg0: SupportsInt) MaterialX.PyMaterialXRender.MeshPartition¶
Return a reference to a mesh partition.
- getPartitionCount(self: MaterialX.PyMaterialXRender.Mesh) int¶
Return the number of mesh partitions.
- getSourceUri(self: MaterialX.PyMaterialXRender.Mesh) str¶
Return the mesh’s source URI.
- getSphereCenter(self: MaterialX.PyMaterialXRender.Mesh) MaterialX.PyMaterialXCore.Vector3¶
Return center of the bounding sphere.
- getSphereRadius(self: MaterialX.PyMaterialXRender.Mesh) float¶
Return radius of the bounding sphere.
- getStream(*args, **kwargs)¶
Overloaded function.
getStream(self: MaterialX.PyMaterialXRender.Mesh, arg0: str) -> MaterialX.PyMaterialXRender.MeshStream
getStream(self: MaterialX.PyMaterialXRender.Mesh, arg0: str, arg1: typing.SupportsInt) -> MaterialX.PyMaterialXRender.MeshStream
- getVertexCount(self: MaterialX.PyMaterialXRender.Mesh) int¶
Get vertex count.
- hasSourceUri(self: MaterialX.PyMaterialXRender.Mesh) bool¶
Return true if this mesh has a source URI.
- mergePartitions(self: MaterialX.PyMaterialXRender.Mesh) None¶
Merge all mesh partitions into one.
- setMaximumBounds(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXCore.Vector3) None¶
Set the minimum bounds for the geometry.
- setMinimumBounds(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXCore.Vector3) None¶
Set the minimum bounds for the geometry.
- setSourceUri(self: MaterialX.PyMaterialXRender.Mesh, arg0: str) None¶
Set the mesh’s source URI.
- setSphereCenter(self: MaterialX.PyMaterialXRender.Mesh, arg0: MaterialX.PyMaterialXCore.Vector3) None¶
Set center of the bounding sphere.
- setSphereRadius(self: MaterialX.PyMaterialXRender.Mesh, arg0: SupportsFloat) None¶
Set radius of the bounding sphere.
- setVertexCount(self: MaterialX.PyMaterialXRender.Mesh, arg0: SupportsInt) None¶
Set vertex count.
- splitByUdims(self: MaterialX.PyMaterialXRender.Mesh) None¶
Split the mesh into a single partition per UDIM.
- class MaterialX.PyMaterialXRender.MeshPartition(self: MaterialX.PyMaterialXRender.MeshPartition)¶
Bases:
pybind11_objectClass that describes a sub-region of a mesh using vertex indexing.
Note that a face is considered to be a triangle.
- static create() MaterialX.PyMaterialXRender.MeshPartition¶
Create a new mesh partition.
- addSourceName(self: MaterialX.PyMaterialXRender.MeshPartition, arg0: str) None¶
Add a source name, representing a partition that was processed to generate this one.
- getFaceCount(self: MaterialX.PyMaterialXRender.MeshPartition) int¶
Return number of faces.
- getIndices(self: MaterialX.PyMaterialXRender.MeshPartition) list[int]¶
- getName(self: MaterialX.PyMaterialXRender.MeshPartition) str¶
Return the name of this partition.
- getSourceNames(self: MaterialX.PyMaterialXRender.MeshPartition) set[str]¶
Return the vector of source names, representing all partitions that were processed to generate this one.
- resize(self: MaterialX.PyMaterialXRender.MeshPartition, arg0: SupportsInt) None¶
Resize data to the given number of indices.
- setFaceCount(self: MaterialX.PyMaterialXRender.MeshPartition, arg0: SupportsInt) None¶
Set face count.
- setName(self: MaterialX.PyMaterialXRender.MeshPartition, arg0: str) None¶
Set the name of this partition.
- class MaterialX.PyMaterialXRender.MeshStream(self: MaterialX.PyMaterialXRender.MeshStream, arg0: str, arg1: str, arg2: SupportsInt)¶
Bases:
pybind11_objectClass to represent a mesh data stream.
- static create(arg0: str, arg1: str, arg2: SupportsInt) MaterialX.PyMaterialXRender.MeshStream¶
Create a new mesh stream.
- getData(self: MaterialX.PyMaterialXRender.MeshStream) list[float]¶
- getIndex(self: MaterialX.PyMaterialXRender.MeshStream) int¶
Get stream index.
- getName(self: MaterialX.PyMaterialXRender.MeshStream) str¶
Get stream name.
- getSize(self: MaterialX.PyMaterialXRender.MeshStream) int¶
Get the number of elements.
- getStride(self: MaterialX.PyMaterialXRender.MeshStream) int¶
Get stride between elements.
- getType(self: MaterialX.PyMaterialXRender.MeshStream) str¶
Get stream attribute name.
- reserve(self: MaterialX.PyMaterialXRender.MeshStream, arg0: SupportsInt) None¶
Reserve memory for a given number of elements.
- resize(self: MaterialX.PyMaterialXRender.MeshStream, arg0: SupportsInt) None¶
Resize data to an given number of elements.
- setStride(self: MaterialX.PyMaterialXRender.MeshStream, arg0: SupportsInt) None¶
Set stride between elements.
- transform(self: MaterialX.PyMaterialXRender.MeshStream, arg0: MaterialX.PyMaterialXCore.Matrix44) None¶
Transform elements by a matrix.
- BITANGENT_ATTRIBUTE = 'bitangent'¶
- COLOR_ATTRIBUTE = 'color'¶
- GEOMETRY_PROPERTY_ATTRIBUTE = 'geomprop'¶
- NORMAL_ATTRIBUTE = 'normal'¶
- POSITION_ATTRIBUTE = 'position'¶
- TANGENT_ATTRIBUTE = 'tangent'¶
- TEXCOORD_ATTRIBUTE = 'texcoord'¶
- class MaterialX.PyMaterialXRender.ShaderRenderer¶
Bases:
pybind11_objectBase class for renderers that generate shader code to produce images.
- createProgram(*args, **kwargs)¶
Overloaded function.
createProgram(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: MaterialX.PyMaterialXGenShader.Shader) -> None
createProgram(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: collections.abc.Mapping[str, str]) -> None
- getCamera(self: MaterialX.PyMaterialXRender.ShaderRenderer) MaterialX.PyMaterialXRender.Camera¶
Return the camera.
- getGeometryHandler(self: MaterialX.PyMaterialXRender.ShaderRenderer) MaterialX.PyMaterialXRender.GeometryHandler¶
Return the geometry handler.
- getImageHandler(self: MaterialX.PyMaterialXRender.ShaderRenderer) MaterialX.PyMaterialXRender.ImageHandler¶
Return the image handler.
- getLightHandler(self: MaterialX.PyMaterialXRender.ShaderRenderer) MaterialX.PyMaterialXRender.LightHandler¶
Return the light handler.
- initialize(self: MaterialX.PyMaterialXRender.ShaderRenderer, renderContextHandle: typing_extensions.CapsuleType = None) None¶
Initialize the renderer.
- render(self: MaterialX.PyMaterialXRender.ShaderRenderer) None¶
Render the current program to produce an image.
- setCamera(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: MaterialX.PyMaterialXRender.Camera) None¶
Set the camera.
- setGeometryHandler(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: MaterialX.PyMaterialXRender.GeometryHandler) None¶
Set the geometry handler.
- setImageHandler(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: MaterialX.PyMaterialXRender.ImageHandler) None¶
Set the image handler used by this renderer for image I/O.
- setLightHandler(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: MaterialX.PyMaterialXRender.LightHandler) None¶
Set the light handler used by this renderer for light bindings.
- setSize(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: SupportsInt, arg1: SupportsInt) None¶
Set the size of the rendered image.
- updateUniform(self: MaterialX.PyMaterialXRender.ShaderRenderer, arg0: str, arg1: MaterialX.PyMaterialXCore.Value) None¶
Update the program with value of the uniform.
- validateInputs(self: MaterialX.PyMaterialXRender.ShaderRenderer) None¶
Validate inputs for the program.
- class MaterialX.PyMaterialXRender.StbImageLoader¶
Bases:
ImageLoaderStb image file loader.
- static create() MaterialX.PyMaterialXRender.StbImageLoader¶
Create a new stb image loader.
- loadImage(self: MaterialX.PyMaterialXRender.StbImageLoader, arg0: MaterialX.PyMaterialXFormat.FilePath) MaterialX.PyMaterialXRender.Image¶
Load an image from the file system.
- saveImage(self: MaterialX.PyMaterialXRender.StbImageLoader, arg0: MaterialX.PyMaterialXFormat.FilePath, arg1: MaterialX.PyMaterialXRender.Image, arg2: bool) bool¶
Save an image to the file system.
- supportedExtensions(self: MaterialX.PyMaterialXRender.ImageLoader) set[str]¶
Returns a list of supported extensions.
- Returns:
List of support extensions
- BMP_EXTENSION = 'bmp'¶
- EXR_EXTENSION = 'exr'¶
- GIF_EXTENSION = 'gif'¶
- HDR_EXTENSION = 'hdr'¶
- JPEG_EXTENSION = 'jpeg'¶
- JPG_EXTENSION = 'jpg'¶
- PIC_EXTENSION = 'pic'¶
- PNG_EXTENSION = 'png'¶
- PSD_EXTENSION = 'psd'¶
- TGA_EXTENSION = 'tga'¶
- TIFF_EXTENSION = 'tiff'¶
- TIF_EXTENSION = 'tif'¶
- TXT_EXTENSION = 'txt'¶
- class MaterialX.PyMaterialXRender.TinyObjLoader(self: MaterialX.PyMaterialXRender.TinyObjLoader)¶
Bases:
GeometryLoaderWrapper for geometry loader to read in OBJ files using the TinyObj library.
- static create() MaterialX.PyMaterialXRender.TinyObjLoader¶
Create a new TinyObjLoader.
- load(self: MaterialX.PyMaterialXRender.TinyObjLoader, arg0: MaterialX.PyMaterialXFormat.FilePath, arg1: collections.abc.Sequence[MaterialX.PyMaterialXRender.Mesh], arg2: bool) bool¶
Load geometry from disk.
- supportedExtensions(self: MaterialX.PyMaterialXRender.GeometryLoader) set[str]¶
Returns a list of supported extensions.
- Returns:
List of support extensions
- MaterialX.PyMaterialXRender.createImageStrip(arg0: collections.abc.Sequence[MaterialX.PyMaterialXRender.Image]) MaterialX.PyMaterialXRender.Image¶
Create a horizontal image strip from a vector of images with identical resolutions and formats.
- MaterialX.PyMaterialXRender.createUniformImage(arg0: SupportsInt, arg1: SupportsInt, arg2: SupportsInt, arg3: MaterialX.PyMaterialXRender.BaseType, arg4: MaterialX.PyMaterialXCore.Color4) MaterialX.PyMaterialXRender.Image¶
Create a uniform-color image with the given properties.
- MaterialX.PyMaterialXRender.getMaxDimensions(arg0: collections.abc.Sequence[MaterialX.PyMaterialXRender.Image]) tuple[int, int]¶
Compute the maximum width and height of all images in the given vector.