| __init__(self) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| ASSET_API (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| BASE_API (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| BLEND_KEY (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| download_blender_asset(self, asset_list) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| download_gltf_asset(self, asset_list) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| download_mtlx_asset(self, asset_list, convert_exr_to_png=True) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| fetch_materialx_assets(self, max_items=1, download_id=None, download_type=None) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| FILES_API (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| GLTF_KEY (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| HEADERS (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| INFO_API (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| logger (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| MTLX_KEY (defined in materialxMaterials.polyHavenLoader.PolyHavenLoader) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| save_blender_with_textures(self, id, blend_binary, texture_binaries, data_folder, extract_zip=False) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| save_gltf_with_textures(self, id, gltf_ascii, texture_binaries, data_folder, extract_zip=False) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |
| save_materialx_with_textures(self, id, mtlx_string, texture_binaries, data_folder, extract_zip=False) | materialxMaterials.polyHavenLoader.PolyHavenLoader | |