MaterialXUSD 0.0.1
Utilities for using MaterialX with USD
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materialxusd.materialxusd.MaterialxUSDConverter Member List

This is the complete list of members for materialxusd.materialxusd.MaterialxUSDConverter, including all inherited members.

__init__(self)materialxusd.materialxusd.MaterialxUSDConverter
add_camera(self, Usd.Stage stage, str camera_path, str root_path="/TestScene/Camera", str geometry_path="/TestScene/Geometry")materialxusd.materialxusd.MaterialxUSDConverter
add_geometry_reference(self, Usd.Stage stage, str geometry_path, str root_path="/TestScene/Geometry")materialxusd.materialxusd.MaterialxUSDConverter
add_skydome_light(self, Usd.Stage stage, str environment_path, str root_path="/TestScene/Lights", str light_name="EnvironmentLight", xform_scale=Gf.Vec3f(1.3, 1.3, 1.3), xform_rotate=Gf.Vec3f(0, 0, 0))materialxusd.materialxusd.MaterialxUSDConverter
create_usdz_package(self, str usdz_file_path, flattened_layer)materialxusd.materialxusd.MaterialxUSDConverter
find_first_camera(self, Usd.Stage stage)materialxusd.materialxusd.MaterialxUSDConverter
find_first_valid_prim(self, stage)materialxusd.materialxusd.MaterialxUSDConverter
find_materials(self, stage, bool find_first=True)materialxusd.materialxusd.MaterialxUSDConverter
get_flattend_layer(self, stage)materialxusd.materialxusd.MaterialxUSDConverter
logger (defined in materialxusd.materialxusd.MaterialxUSDConverter)materialxusd.materialxusd.MaterialxUSDConverter
mtlx_to_usd(self, str input_usd_path, str shaderball_path, str environment_path, str material_file_path, str camera_path, use_custom=False)materialxusd.materialxusd.MaterialxUSDConverter
save_flattened_layer(self, flattened_layer, str output_path)materialxusd.materialxusd.MaterialxUSDConverter
set_required_validation_attributes(self, stage)materialxusd.materialxusd.MaterialxUSDConverter
validate_stage(self, str file, bool verboseOutput=False)materialxusd.materialxusd.MaterialxUSDConverter