__init__(self) | materialxusd.materialxusd.MaterialxUSDConverter | |
add_camera(self, Usd.Stage stage, str camera_path, str root_path="/TestScene/Camera", str geometry_path="/TestScene/Geometry") | materialxusd.materialxusd.MaterialxUSDConverter | |
add_geometry_reference(self, Usd.Stage stage, str geometry_path, str root_path="/TestScene/Geometry") | materialxusd.materialxusd.MaterialxUSDConverter | |
add_skydome_light(self, Usd.Stage stage, str environment_path, str root_path="/TestScene/Lights", str light_name="EnvironmentLight", xform_scale=Gf.Vec3f(1.3, 1.3, 1.3), xform_rotate=Gf.Vec3f(0, 0, 0)) | materialxusd.materialxusd.MaterialxUSDConverter | |
create_usdz_package(self, str usdz_file_path, flattened_layer) | materialxusd.materialxusd.MaterialxUSDConverter | |
find_first_camera(self, Usd.Stage stage) | materialxusd.materialxusd.MaterialxUSDConverter | |
find_first_valid_prim(self, stage) | materialxusd.materialxusd.MaterialxUSDConverter | |
find_materials(self, stage, bool find_first=True) | materialxusd.materialxusd.MaterialxUSDConverter | |
get_flattend_layer(self, stage) | materialxusd.materialxusd.MaterialxUSDConverter | |
logger (defined in materialxusd.materialxusd.MaterialxUSDConverter) | materialxusd.materialxusd.MaterialxUSDConverter | |
mtlx_to_usd(self, str input_usd_path, str shaderball_path, str environment_path, str material_file_path, str camera_path, use_custom=False) | materialxusd.materialxusd.MaterialxUSDConverter | |
save_flattened_layer(self, flattened_layer, str output_path) | materialxusd.materialxusd.MaterialxUSDConverter | |
set_required_validation_attributes(self, stage) | materialxusd.materialxusd.MaterialxUSDConverter | |
validate_stage(self, str file, bool verboseOutput=False) | materialxusd.materialxusd.MaterialxUSDConverter | |