Home for a collection of
MaterialX
related resources,
libraries and tools
which have been built using foundational elements which are designed to work together.
(*) "Steampunk Dirigible With Ship" model from Microsoft 3D Viewer
Formulas
A series of
formulas
(tools and libraries) that are
designed to work with
MaterialX
and other open standards and tooling
to allow building of / integration with more complex systems / pipelines.
To Coding Shaders and Shader Generation
Coding Shaders and Shader Generation
Using the Shader Editor
Text Editor
Model Viewer
Shader Generator
To Shader Graph Editor
Shader Graph Editor
Using the Graph Editor
Graph Editor
Node Editor Videos
Creating Your First Material
Using NodeGraphs
Property Editor