Library
Node Group
Type
Version : 1.0.1 (default) . Inherits From
Description : Autodesk standard surface shader
Node Graph
graph TB
subgraph NG_standard_surface_surfaceshader_100
NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply1[coat_affect_roughness_multiply1]
NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply2[coat_affect_roughness_multiply2]
NG_standard_surface_surfaceshader_100_coat_affected_roughness[coat_affected_roughness]
NG_standard_surface_surfaceshader_100_main_roughness[main_roughness]
NG_standard_surface_surfaceshader_100_transmission_roughness_add[transmission_roughness_add]
NG_standard_surface_surfaceshader_100_transmission_roughness_clamped[transmission_roughness_clamped]
NG_standard_surface_surfaceshader_100_coat_affected_transmission_roughness[coat_affected_transmission_roughness]
NG_standard_surface_surfaceshader_100_transmission_roughness[transmission_roughness]
NG_standard_surface_surfaceshader_100_tangent_rotate_degree[tangent_rotate_degree]
NG_standard_surface_surfaceshader_100_tangent_rotate[tangent_rotate]
NG_standard_surface_surfaceshader_100_tangent_rotate_normalize[tangent_rotate_normalize]
NG_standard_surface_surfaceshader_100_main_tangent[main_tangent]
NG_standard_surface_surfaceshader_100_coat_tangent_rotate_degree[coat_tangent_rotate_degree]
NG_standard_surface_surfaceshader_100_coat_tangent_rotate[coat_tangent_rotate]
NG_standard_surface_surfaceshader_100_coat_tangent_rotate_normalize[coat_tangent_rotate_normalize]
NG_standard_surface_surfaceshader_100_coat_tangent[coat_tangent]
NG_standard_surface_surfaceshader_100_coat_clamped[coat_clamped]
NG_standard_surface_surfaceshader_100_coat_gamma_multiply[coat_gamma_multiply]
NG_standard_surface_surfaceshader_100_coat_gamma[coat_gamma]
NG_standard_surface_surfaceshader_100_base_color_nonnegative[base_color_nonnegative]
NG_standard_surface_surfaceshader_100_coat_affected_diffuse_color[coat_affected_diffuse_color]
NG_standard_surface_surfaceshader_100_subsurface_color_nonnegative[subsurface_color_nonnegative]
NG_standard_surface_surfaceshader_100_coat_affected_subsurface_color[coat_affected_subsurface_color]
NG_standard_surface_surfaceshader_100_diffuse_bsdf[diffuse_bsdf]
NG_standard_surface_surfaceshader_100_translucent_bsdf[translucent_bsdf]
NG_standard_surface_surfaceshader_100_subsurface_radius_vector[subsurface_radius_vector]
NG_standard_surface_surfaceshader_100_subsurface_radius_scaled[subsurface_radius_scaled]
NG_standard_surface_surfaceshader_100_subsurface_bsdf[subsurface_bsdf]
NG_standard_surface_surfaceshader_100_subsurface_selector[subsurface_selector]
NG_standard_surface_surfaceshader_100_selected_subsurface_bsdf[selected_subsurface_bsdf]
NG_standard_surface_surfaceshader_100_subsurface_mix[subsurface_mix]
NG_standard_surface_surfaceshader_100_sheen_bsdf[sheen_bsdf]
NG_standard_surface_surfaceshader_100_sheen_layer[sheen_layer]
NG_standard_surface_surfaceshader_100_transmission_bsdf[transmission_bsdf]
NG_standard_surface_surfaceshader_100_transmission_mix[transmission_mix]
NG_standard_surface_surfaceshader_100_specular_bsdf[specular_bsdf]
NG_standard_surface_surfaceshader_100_specular_layer[specular_layer]
NG_standard_surface_surfaceshader_100_metal_reflectivity[metal_reflectivity]
NG_standard_surface_surfaceshader_100_metal_edgecolor[metal_edgecolor]
NG_standard_surface_surfaceshader_100_artistic_ior[artistic_ior]
NG_standard_surface_surfaceshader_100_metal_bsdf[metal_bsdf]
NG_standard_surface_surfaceshader_100_metalness_mix[metalness_mix]
NG_standard_surface_surfaceshader_100_coat_attenuation[coat_attenuation]
NG_standard_surface_surfaceshader_100_thin_film_layer_attenuated[thin_film_layer_attenuated]
NG_standard_surface_surfaceshader_100_coat_roughness_vector[coat_roughness_vector]
NG_standard_surface_surfaceshader_100_coat_bsdf[coat_bsdf]
NG_standard_surface_surfaceshader_100_coat_layer[coat_layer]
NG_standard_surface_surfaceshader_100_one_minus_coat_ior[one_minus_coat_ior]
NG_standard_surface_surfaceshader_100_one_plus_coat_ior[one_plus_coat_ior]
NG_standard_surface_surfaceshader_100_coat_ior_to_F0_sqrt[coat_ior_to_F0_sqrt]
NG_standard_surface_surfaceshader_100_coat_ior_to_F0[coat_ior_to_F0]
NG_standard_surface_surfaceshader_100_one_minus_coat_ior_to_F0[one_minus_coat_ior_to_F0]
NG_standard_surface_surfaceshader_100_emission_weight[emission_weight]
NG_standard_surface_surfaceshader_100_emission_edf[emission_edf]
NG_standard_surface_surfaceshader_100_coat_tinted_emission_edf[coat_tinted_emission_edf]
NG_standard_surface_surfaceshader_100_swizzle[swizzle]
NG_standard_surface_surfaceshader_100_coat_emission_edf[coat_emission_edf]
NG_standard_surface_surfaceshader_100_blended_coat_emission_edf[blended_coat_emission_edf]
NG_standard_surface_surfaceshader_100_opacity_luminance[opacity_luminance]
NG_standard_surface_surfaceshader_100_swizzle2[swizzle2]
NG_standard_surface_surfaceshader_100_shader_constructor[shader_constructor]
style NG_standard_surface_surfaceshader_100_out fill:#0C0, color:#FFF
NG_standard_surface_surfaceshader_100_out([out])
NG_standard_surface_surfaceshader_100_convert[convert]
style NG_standard_surface_surfaceshader_100_coat_affect_roughness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_affect_roughness([coat_affect_roughness])
style NG_standard_surface_surfaceshader_100_coat fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat([coat])
style NG_standard_surface_surfaceshader_100_coat_roughness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_roughness([coat_roughness])
style NG_standard_surface_surfaceshader_100_specular_roughness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_specular_roughness([specular_roughness])
style NG_standard_surface_surfaceshader_100_specular_anisotropy fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_specular_anisotropy([specular_anisotropy])
style NG_standard_surface_surfaceshader_100_transmission_extra_roughness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_transmission_extra_roughness([transmission_extra_roughness])
style NG_standard_surface_surfaceshader_100_specular_rotation fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_specular_rotation([specular_rotation])
style NG_standard_surface_surfaceshader_100_tangent fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_tangent([tangent])
style NG_standard_surface_surfaceshader_100_normal fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_normal([normal])
style NG_standard_surface_surfaceshader_100_coat_rotation fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_rotation([coat_rotation])
style NG_standard_surface_surfaceshader_100_coat_normal fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_normal([coat_normal])
style NG_standard_surface_surfaceshader_100_coat_anisotropy fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_anisotropy([coat_anisotropy])
style NG_standard_surface_surfaceshader_100_coat_affect_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_affect_color([coat_affect_color])
style NG_standard_surface_surfaceshader_100_base_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_base_color([base_color])
style NG_standard_surface_surfaceshader_100_subsurface_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_subsurface_color([subsurface_color])
style NG_standard_surface_surfaceshader_100_base fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_base([base])
style NG_standard_surface_surfaceshader_100_diffuse_roughness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_diffuse_roughness([diffuse_roughness])
style NG_standard_surface_surfaceshader_100_subsurface_radius fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_subsurface_radius([subsurface_radius])
style NG_standard_surface_surfaceshader_100_subsurface_scale fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_subsurface_scale([subsurface_scale])
style NG_standard_surface_surfaceshader_100_subsurface_anisotropy fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_subsurface_anisotropy([subsurface_anisotropy])
style NG_standard_surface_surfaceshader_100_thin_walled fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_thin_walled([thin_walled])
style NG_standard_surface_surfaceshader_100_subsurface fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_subsurface([subsurface])
style NG_standard_surface_surfaceshader_100_sheen fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_sheen([sheen])
style NG_standard_surface_surfaceshader_100_sheen_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_sheen_color([sheen_color])
style NG_standard_surface_surfaceshader_100_sheen_roughness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_sheen_roughness([sheen_roughness])
style NG_standard_surface_surfaceshader_100_transmission_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_transmission_color([transmission_color])
style NG_standard_surface_surfaceshader_100_specular_IOR fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_specular_IOR([specular_IOR])
style NG_standard_surface_surfaceshader_100_transmission fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_transmission([transmission])
style NG_standard_surface_surfaceshader_100_specular fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_specular([specular])
style NG_standard_surface_surfaceshader_100_specular_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_specular_color([specular_color])
style NG_standard_surface_surfaceshader_100_thin_film_thickness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_thin_film_thickness([thin_film_thickness])
style NG_standard_surface_surfaceshader_100_thin_film_IOR fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_thin_film_IOR([thin_film_IOR])
style NG_standard_surface_surfaceshader_100_metalness fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_metalness([metalness])
style NG_standard_surface_surfaceshader_100_coat_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_color([coat_color])
style NG_standard_surface_surfaceshader_100_coat_IOR fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_coat_IOR([coat_IOR])
style NG_standard_surface_surfaceshader_100_emission_color fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_emission_color([emission_color])
style NG_standard_surface_surfaceshader_100_emission fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_emission([emission])
style NG_standard_surface_surfaceshader_100_opacity fill:#09D, color:#FFF
NG_standard_surface_surfaceshader_100_opacity([opacity])
end
NG_standard_surface_surfaceshader_100_coat_affect_roughness --"in1"--> NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply1
NG_standard_surface_surfaceshader_100_coat --"in2"--> NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply1
NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply1 --"in1"--> NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply2
NG_standard_surface_surfaceshader_100_coat_roughness --"in2"--> NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply2
NG_standard_surface_surfaceshader_100_specular_roughness --"bg"--> NG_standard_surface_surfaceshader_100_coat_affected_roughness
NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply2 --"mix"--> NG_standard_surface_surfaceshader_100_coat_affected_roughness
NG_standard_surface_surfaceshader_100_coat_affected_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_main_roughness
NG_standard_surface_surfaceshader_100_specular_anisotropy --"anisotropy"--> NG_standard_surface_surfaceshader_100_main_roughness
NG_standard_surface_surfaceshader_100_specular_roughness --"in1"--> NG_standard_surface_surfaceshader_100_transmission_roughness_add
NG_standard_surface_surfaceshader_100_transmission_extra_roughness --"in2"--> NG_standard_surface_surfaceshader_100_transmission_roughness_add
NG_standard_surface_surfaceshader_100_transmission_roughness_add --"in"--> NG_standard_surface_surfaceshader_100_transmission_roughness_clamped
NG_standard_surface_surfaceshader_100_transmission_roughness_clamped --"bg"--> NG_standard_surface_surfaceshader_100_coat_affected_transmission_roughness
NG_standard_surface_surfaceshader_100_coat_affect_roughness_multiply2 --"mix"--> NG_standard_surface_surfaceshader_100_coat_affected_transmission_roughness
NG_standard_surface_surfaceshader_100_coat_affected_transmission_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_transmission_roughness
NG_standard_surface_surfaceshader_100_specular_anisotropy --"anisotropy"--> NG_standard_surface_surfaceshader_100_transmission_roughness
NG_standard_surface_surfaceshader_100_specular_rotation --"in1"--> NG_standard_surface_surfaceshader_100_tangent_rotate_degree
NG_standard_surface_surfaceshader_100_tangent --"in"--> NG_standard_surface_surfaceshader_100_tangent_rotate
NG_standard_surface_surfaceshader_100_tangent_rotate_degree --"amount"--> NG_standard_surface_surfaceshader_100_tangent_rotate
NG_standard_surface_surfaceshader_100_normal --"axis"--> NG_standard_surface_surfaceshader_100_tangent_rotate
NG_standard_surface_surfaceshader_100_tangent_rotate --"in"--> NG_standard_surface_surfaceshader_100_tangent_rotate_normalize
NG_standard_surface_surfaceshader_100_specular_anisotropy --"value1"--> NG_standard_surface_surfaceshader_100_main_tangent
NG_standard_surface_surfaceshader_100_tangent_rotate_normalize --"in1"--> NG_standard_surface_surfaceshader_100_main_tangent
NG_standard_surface_surfaceshader_100_tangent --"in2"--> NG_standard_surface_surfaceshader_100_main_tangent
NG_standard_surface_surfaceshader_100_coat_rotation --"in1"--> NG_standard_surface_surfaceshader_100_coat_tangent_rotate_degree
NG_standard_surface_surfaceshader_100_tangent --"in"--> NG_standard_surface_surfaceshader_100_coat_tangent_rotate
NG_standard_surface_surfaceshader_100_coat_tangent_rotate_degree --"amount"--> NG_standard_surface_surfaceshader_100_coat_tangent_rotate
NG_standard_surface_surfaceshader_100_coat_normal --"axis"--> NG_standard_surface_surfaceshader_100_coat_tangent_rotate
NG_standard_surface_surfaceshader_100_coat_tangent_rotate --"in"--> NG_standard_surface_surfaceshader_100_coat_tangent_rotate_normalize
NG_standard_surface_surfaceshader_100_coat_anisotropy --"value1"--> NG_standard_surface_surfaceshader_100_coat_tangent
NG_standard_surface_surfaceshader_100_coat_tangent_rotate_normalize --"in1"--> NG_standard_surface_surfaceshader_100_coat_tangent
NG_standard_surface_surfaceshader_100_tangent --"in2"--> NG_standard_surface_surfaceshader_100_coat_tangent
NG_standard_surface_surfaceshader_100_coat --"in"--> NG_standard_surface_surfaceshader_100_coat_clamped
NG_standard_surface_surfaceshader_100_coat_clamped --"in1"--> NG_standard_surface_surfaceshader_100_coat_gamma_multiply
NG_standard_surface_surfaceshader_100_coat_affect_color --"in2"--> NG_standard_surface_surfaceshader_100_coat_gamma_multiply
NG_standard_surface_surfaceshader_100_coat_gamma_multiply --"in1"--> NG_standard_surface_surfaceshader_100_coat_gamma
NG_standard_surface_surfaceshader_100_base_color --"in1"--> NG_standard_surface_surfaceshader_100_base_color_nonnegative
NG_standard_surface_surfaceshader_100_base_color_nonnegative --"in1"--> NG_standard_surface_surfaceshader_100_coat_affected_diffuse_color
NG_standard_surface_surfaceshader_100_coat_gamma --"in2"--> NG_standard_surface_surfaceshader_100_coat_affected_diffuse_color
NG_standard_surface_surfaceshader_100_subsurface_color --"in1"--> NG_standard_surface_surfaceshader_100_subsurface_color_nonnegative
NG_standard_surface_surfaceshader_100_subsurface_color_nonnegative --"in1"--> NG_standard_surface_surfaceshader_100_coat_affected_subsurface_color
NG_standard_surface_surfaceshader_100_coat_gamma --"in2"--> NG_standard_surface_surfaceshader_100_coat_affected_subsurface_color
NG_standard_surface_surfaceshader_100_base --"weight"--> NG_standard_surface_surfaceshader_100_diffuse_bsdf
NG_standard_surface_surfaceshader_100_coat_affected_diffuse_color --"color"--> NG_standard_surface_surfaceshader_100_diffuse_bsdf
NG_standard_surface_surfaceshader_100_diffuse_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_diffuse_bsdf
NG_standard_surface_surfaceshader_100_normal --"normal"--> NG_standard_surface_surfaceshader_100_diffuse_bsdf
NG_standard_surface_surfaceshader_100_coat_affected_subsurface_color --"color"--> NG_standard_surface_surfaceshader_100_translucent_bsdf
NG_standard_surface_surfaceshader_100_normal --"normal"--> NG_standard_surface_surfaceshader_100_translucent_bsdf
NG_standard_surface_surfaceshader_100_subsurface_radius --"in"--> NG_standard_surface_surfaceshader_100_subsurface_radius_vector
NG_standard_surface_surfaceshader_100_subsurface_radius_vector --"in1"--> NG_standard_surface_surfaceshader_100_subsurface_radius_scaled
NG_standard_surface_surfaceshader_100_subsurface_scale --"in2"--> NG_standard_surface_surfaceshader_100_subsurface_radius_scaled
NG_standard_surface_surfaceshader_100_coat_affected_subsurface_color --"color"--> NG_standard_surface_surfaceshader_100_subsurface_bsdf
NG_standard_surface_surfaceshader_100_convert --"radius"--> NG_standard_surface_surfaceshader_100_subsurface_bsdf
NG_standard_surface_surfaceshader_100_subsurface_anisotropy --"anisotropy"--> NG_standard_surface_surfaceshader_100_subsurface_bsdf
NG_standard_surface_surfaceshader_100_normal --"normal"--> NG_standard_surface_surfaceshader_100_subsurface_bsdf
NG_standard_surface_surfaceshader_100_thin_walled --"in"--> NG_standard_surface_surfaceshader_100_subsurface_selector
NG_standard_surface_surfaceshader_100_translucent_bsdf --"fg"--> NG_standard_surface_surfaceshader_100_selected_subsurface_bsdf
NG_standard_surface_surfaceshader_100_subsurface_bsdf --"bg"--> NG_standard_surface_surfaceshader_100_selected_subsurface_bsdf
NG_standard_surface_surfaceshader_100_subsurface_selector --"mix"--> NG_standard_surface_surfaceshader_100_selected_subsurface_bsdf
NG_standard_surface_surfaceshader_100_selected_subsurface_bsdf --"fg"--> NG_standard_surface_surfaceshader_100_subsurface_mix
NG_standard_surface_surfaceshader_100_diffuse_bsdf --"bg"--> NG_standard_surface_surfaceshader_100_subsurface_mix
NG_standard_surface_surfaceshader_100_subsurface --"mix"--> NG_standard_surface_surfaceshader_100_subsurface_mix
NG_standard_surface_surfaceshader_100_sheen --"weight"--> NG_standard_surface_surfaceshader_100_sheen_bsdf
NG_standard_surface_surfaceshader_100_sheen_color --"color"--> NG_standard_surface_surfaceshader_100_sheen_bsdf
NG_standard_surface_surfaceshader_100_sheen_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_sheen_bsdf
NG_standard_surface_surfaceshader_100_normal --"normal"--> NG_standard_surface_surfaceshader_100_sheen_bsdf
NG_standard_surface_surfaceshader_100_sheen_bsdf --"top"--> NG_standard_surface_surfaceshader_100_sheen_layer
NG_standard_surface_surfaceshader_100_subsurface_mix --"base"--> NG_standard_surface_surfaceshader_100_sheen_layer
NG_standard_surface_surfaceshader_100_transmission_color --"tint"--> NG_standard_surface_surfaceshader_100_transmission_bsdf
NG_standard_surface_surfaceshader_100_specular_IOR --"ior"--> NG_standard_surface_surfaceshader_100_transmission_bsdf
NG_standard_surface_surfaceshader_100_transmission_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_transmission_bsdf
NG_standard_surface_surfaceshader_100_normal --"normal"--> NG_standard_surface_surfaceshader_100_transmission_bsdf
NG_standard_surface_surfaceshader_100_main_tangent --"tangent"--> NG_standard_surface_surfaceshader_100_transmission_bsdf
NG_standard_surface_surfaceshader_100_transmission_bsdf --"fg"--> NG_standard_surface_surfaceshader_100_transmission_mix
NG_standard_surface_surfaceshader_100_sheen_layer --"bg"--> NG_standard_surface_surfaceshader_100_transmission_mix
NG_standard_surface_surfaceshader_100_transmission --"mix"--> NG_standard_surface_surfaceshader_100_transmission_mix
NG_standard_surface_surfaceshader_100_specular --"weight"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_specular_color --"tint"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_specular_IOR --"ior"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_main_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_normal --"normal"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_main_tangent --"tangent"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_thin_film_thickness --"thinfilm_thickness"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_thin_film_IOR --"thinfilm_ior"--> NG_standard_surface_surfaceshader_100_specular_bsdf
NG_standard_surface_surfaceshader_100_specular_bsdf --"top"--> NG_standard_surface_surfaceshader_100_specular_layer
NG_standard_surface_surfaceshader_100_transmission_mix --"base"--> NG_standard_surface_surfaceshader_100_specular_layer
NG_standard_surface_surfaceshader_100_base_color --"in1"--> NG_standard_surface_surfaceshader_100_metal_reflectivity
NG_standard_surface_surfaceshader_100_base --"in2"--> NG_standard_surface_surfaceshader_100_metal_reflectivity
NG_standard_surface_surfaceshader_100_specular_color --"in1"--> NG_standard_surface_surfaceshader_100_metal_edgecolor
NG_standard_surface_surfaceshader_100_specular --"in2"--> NG_standard_surface_surfaceshader_100_metal_edgecolor
NG_standard_surface_surfaceshader_100_metal_reflectivity --"reflectivity"--> NG_standard_surface_surfaceshader_100_artistic_ior
NG_standard_surface_surfaceshader_100_metal_edgecolor --"edge_color"--> NG_standard_surface_surfaceshader_100_artistic_ior
NG_standard_surface_surfaceshader_100_artistic_ior --"ior-->ior"--> NG_standard_surface_surfaceshader_100_metal_bsdf
NG_standard_surface_surfaceshader_100_artistic_ior --"extinction-->extinction"--> NG_standard_surface_surfaceshader_100_metal_bsdf
NG_standard_surface_surfaceshader_100_main_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_metal_bsdf
NG_standard_surface_surfaceshader_100_normal --"normal"--> NG_standard_surface_surfaceshader_100_metal_bsdf
NG_standard_surface_surfaceshader_100_main_tangent --"tangent"--> NG_standard_surface_surfaceshader_100_metal_bsdf
NG_standard_surface_surfaceshader_100_thin_film_thickness --"thinfilm_thickness"--> NG_standard_surface_surfaceshader_100_metal_bsdf
NG_standard_surface_surfaceshader_100_thin_film_IOR --"thinfilm_ior"--> NG_standard_surface_surfaceshader_100_metal_bsdf
NG_standard_surface_surfaceshader_100_metal_bsdf --"fg"--> NG_standard_surface_surfaceshader_100_metalness_mix
NG_standard_surface_surfaceshader_100_specular_layer --"bg"--> NG_standard_surface_surfaceshader_100_metalness_mix
NG_standard_surface_surfaceshader_100_metalness --"mix"--> NG_standard_surface_surfaceshader_100_metalness_mix
NG_standard_surface_surfaceshader_100_coat_color --"fg"--> NG_standard_surface_surfaceshader_100_coat_attenuation
NG_standard_surface_surfaceshader_100_coat --"mix"--> NG_standard_surface_surfaceshader_100_coat_attenuation
NG_standard_surface_surfaceshader_100_metalness_mix --"in1"--> NG_standard_surface_surfaceshader_100_thin_film_layer_attenuated
NG_standard_surface_surfaceshader_100_coat_attenuation --"in2"--> NG_standard_surface_surfaceshader_100_thin_film_layer_attenuated
NG_standard_surface_surfaceshader_100_coat_roughness --"roughness"--> NG_standard_surface_surfaceshader_100_coat_roughness_vector
NG_standard_surface_surfaceshader_100_coat_anisotropy --"anisotropy"--> NG_standard_surface_surfaceshader_100_coat_roughness_vector
NG_standard_surface_surfaceshader_100_coat --"weight"--> NG_standard_surface_surfaceshader_100_coat_bsdf
NG_standard_surface_surfaceshader_100_coat_IOR --"ior"--> NG_standard_surface_surfaceshader_100_coat_bsdf
NG_standard_surface_surfaceshader_100_coat_roughness_vector --"roughness"--> NG_standard_surface_surfaceshader_100_coat_bsdf
NG_standard_surface_surfaceshader_100_coat_normal --"normal"--> NG_standard_surface_surfaceshader_100_coat_bsdf
NG_standard_surface_surfaceshader_100_coat_tangent --"tangent"--> NG_standard_surface_surfaceshader_100_coat_bsdf
NG_standard_surface_surfaceshader_100_coat_bsdf --"top"--> NG_standard_surface_surfaceshader_100_coat_layer
NG_standard_surface_surfaceshader_100_thin_film_layer_attenuated --"base"--> NG_standard_surface_surfaceshader_100_coat_layer
NG_standard_surface_surfaceshader_100_coat_IOR --"in2"--> NG_standard_surface_surfaceshader_100_one_minus_coat_ior
NG_standard_surface_surfaceshader_100_coat_IOR --"in2"--> NG_standard_surface_surfaceshader_100_one_plus_coat_ior
NG_standard_surface_surfaceshader_100_one_minus_coat_ior --"in1"--> NG_standard_surface_surfaceshader_100_coat_ior_to_F0_sqrt
NG_standard_surface_surfaceshader_100_one_plus_coat_ior --"in2"--> NG_standard_surface_surfaceshader_100_coat_ior_to_F0_sqrt
NG_standard_surface_surfaceshader_100_coat_ior_to_F0_sqrt --"in1"--> NG_standard_surface_surfaceshader_100_coat_ior_to_F0
NG_standard_surface_surfaceshader_100_coat_ior_to_F0_sqrt --"in2"--> NG_standard_surface_surfaceshader_100_coat_ior_to_F0
NG_standard_surface_surfaceshader_100_coat_ior_to_F0 --"in2"--> NG_standard_surface_surfaceshader_100_one_minus_coat_ior_to_F0
NG_standard_surface_surfaceshader_100_emission_color --"in1"--> NG_standard_surface_surfaceshader_100_emission_weight
NG_standard_surface_surfaceshader_100_emission --"in2"--> NG_standard_surface_surfaceshader_100_emission_weight
NG_standard_surface_surfaceshader_100_emission_weight --"color"--> NG_standard_surface_surfaceshader_100_emission_edf
NG_standard_surface_surfaceshader_100_emission_edf --"in1"--> NG_standard_surface_surfaceshader_100_coat_tinted_emission_edf
NG_standard_surface_surfaceshader_100_coat_color --"in2"--> NG_standard_surface_surfaceshader_100_coat_tinted_emission_edf
NG_standard_surface_surfaceshader_100_one_minus_coat_ior_to_F0 --"in"--> NG_standard_surface_surfaceshader_100_swizzle
NG_standard_surface_surfaceshader_100_swizzle --"color0"--> NG_standard_surface_surfaceshader_100_coat_emission_edf
NG_standard_surface_surfaceshader_100_coat_tinted_emission_edf --"base"--> NG_standard_surface_surfaceshader_100_coat_emission_edf
NG_standard_surface_surfaceshader_100_coat_emission_edf --"fg"--> NG_standard_surface_surfaceshader_100_blended_coat_emission_edf
NG_standard_surface_surfaceshader_100_emission_edf --"bg"--> NG_standard_surface_surfaceshader_100_blended_coat_emission_edf
NG_standard_surface_surfaceshader_100_coat --"mix"--> NG_standard_surface_surfaceshader_100_blended_coat_emission_edf
NG_standard_surface_surfaceshader_100_opacity --"in"--> NG_standard_surface_surfaceshader_100_opacity_luminance
NG_standard_surface_surfaceshader_100_opacity_luminance --"in"--> NG_standard_surface_surfaceshader_100_swizzle2
NG_standard_surface_surfaceshader_100_coat_layer --"bsdf"--> NG_standard_surface_surfaceshader_100_shader_constructor
NG_standard_surface_surfaceshader_100_blended_coat_emission_edf --"edf"--> NG_standard_surface_surfaceshader_100_shader_constructor
NG_standard_surface_surfaceshader_100_swizzle2 --"opacity"--> NG_standard_surface_surfaceshader_100_shader_constructor
NG_standard_surface_surfaceshader_100_shader_constructor --> NG_standard_surface_surfaceshader_100_out
NG_standard_surface_surfaceshader_100_subsurface_radius_scaled --"in"--> NG_standard_surface_surfaceshader_100_convert